

When you do this, you negate damage and you cause the boss’s soul gage to fill and ultimately cause them to stagger, allowing you to perform a special that substantially deals damage. Instead of having to guess or learn a new fight mechanic for each fight, Wo Long wants you to parry and parry often. The first of which is that you can parry every, and I do mean every, boss’s critical hit. However, Wo Long: Fallen Dynasty has a number of mechanics that are built to help push you further once you master them. You see I’ve tried to play souls games before, but each one added anger to each death. I died over and over and over, and yet, I didn’t get angry. Excited about the game’s take on Chinese Mythology, Ninja Team, and just how gorgeous it looked, to say that I was woefully unprepared for the game’s souls-like genre is an understatement. I died 63 times against Wo Long: Fallen Dynasty‘s first boss…and that’s just when I started talking. Wo Long: Fallen Dynasty players use swordplay based on the Chinese martial arts against increasingly difficult battles. Near death, you meet a young man who gives you a Jade amulet, healing you of your wounds and starting you on your path, and throwing you in the middle of a vicious rivalry between warring factions. That’s where you find yourself, in a pillaged village in the Xu Province. There, demons plague the Three Kingdoms as does the Yellow Turban Rebellion.

The game follows a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty in China. Published by KOEI TECMO America and developed by Team NINJA, Wo Long: Fallen Dynasty is a souls-like RPG that brings beautiful environments, fantastic character designs, a phenomenal score, and some of the best combat gameplay I’ve experienced in awhile.
